We've also addressed several issues with them, such as: Some Skills have been moved earlier/later and some are replaced with entirely new skills. Early Skills will require more Accumulated Affinity and have an increased Imperium cost. The Empire Development Tree has been rebalanced. We also added two new traits one body and social traits. You can create a new Faction from the ground up, edit an existing Faction or Generate a Random Ruler using the new Random Ruler Feature. We've added a Create Faction button which takes you directly into the Faction Creation Flow. Here are some provisional highlights I can share with you: (thanks Jordi and Filip for summarizing this list!) The accompanying (free) Wyvern Update already has over 10 pages of patch notes. Of course we have mapped out the DLCs for the coming year but we also expect to do a lot in the supporting patches and updates. All in all the Age of Wonders 4 has had a very healthy start and we are looking forward to expanding the game with your feedback. We see people adding in new content like creative additional Tomes but also making interesting adjustments to game flow. Modding is off to a promising start, with the Steam Workshop already having 285 mods at the time of writing. In future updates we'll keep on investing in faction content allowing both for more distinction in gameplay and growing the number of possible fantasies. Of course we have also seen feedback and criticisms for a subsection of the fan base (that actually started as soon as we showed the route we were taking) that preferred a more traditional approach (to factions especially). The faction creation and evolution plus all the new systems were widely embraced by fans but also appealed to a new audience. We were happy to see the core premise of the game gaining massive traction. We also got help from one of the graphic card manufacturers who fixed their driver. Since then we have made a number of patches to improve stability and performance in the various platforms. Luckily the user review score quickly climbed up in the hours after launch.
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